Docs Irrigation
Set up your workspace
The bit of prep to do before you map. Set your areas and holes, your object types, and your pipe and wire templates, all in one place.
Spend a few minutes here before you start mapping and everything after it goes faster. All of it lives in one place: click Preferences on the left toolbar.
Areas and holes
Holes (1 through 18) and areas (Green, Fairway, Tee, Rough) are the labels every item can carry, and they power your filters, pickers, and the inspection scheduler. Add them on the Areas & Holes tab, matching your scorecard. Deleting a label later won’t retag items already using it.
Your objects
Every object type, Sprinkler Head, Valve, Quick Coupler, and the rest, has its own icon and colors. On the Icons tab you can recolor a type, rename it, or duplicate a type to make a new one. Add Icon creates a brand-new type: name it, then either upload an SVG or draw the icon on the built-in canvas, picking a stroke width and colors, and optionally giving it a colored badge background. To change the artwork on any existing type, stock or custom, click the small upload button on the corner of that icon’s preview; Change Artwork offers the same upload-or-draw choice. Icons you upload or draw keep their own colors, so the recolor controls are disabled for them. Change a type here and every placed object of that type updates for the whole crew, so the map reads like your system.
Pipe and wire templates
Pipes and wires follow a template that carries the size, material, depth, color, and line style. Build them on the Pipe and Wire tabs: name the template, set its depth, and pick a color and line style. Put the class in the name, like “8” HDPE Mainline” or “2” PVC Lateral”, so the crew grabs the right one at a glance.
Build at least one template before you draw. With none, the drawing tools have nothing to work with.
Then you’re ready to map
With your areas, objects, and templates in place, you can add your objects to the map and draw your pipes and wires.