Docs Irrigation
Set up your workspace
The bit of prep to do before you map. Set your areas and holes, your object types, and your pipe and wire templates, all in one place.
Spend a few minutes here before you start mapping and everything after it goes faster. All of it lives in one place: click Preferences on the left toolbar.
Areas and holes
Holes (1 through 18) and areas (Green, Fairway, Tee, Rough) are the labels every item can carry, and they power your filters, pickers, and the inspection scheduler. Add them on the Areas & Holes tab, matching your scorecard. Deleting a label later won’t retag items already using it.
Your objects
Every object type, Sprinkler Head, Valve, Quick Coupler, and the rest, has its own icon and colors. On the Icons tab you can recolor a type, rename it, or duplicate a type to make a new one. Add Icon creates a brand-new type: name it, then either upload an SVG or draw the icon on the built-in canvas, picking a stroke width and colors, and optionally giving it a colored badge background. To change the artwork on any existing type, stock or custom, click the small upload button on the corner of that icon’s preview; Change Artwork offers the same upload-or-draw choice. Icons you upload or draw keep their own colors, so the recolor controls are disabled for them. Change a type here and every placed object of that type updates for the whole crew, so the map reads like your system.
Pipe and wire templates
Pipes and wires follow a template that carries the size, material, depth, color, line style and map width. Build them on the Pipe and Wire tabs: name the template, set its depth, and pick a color and line style. Put the class in the name, like “8” HDPE Mainline” or “2” PVC Lateral”, so the crew grabs the right one at a glance.
Map width is how thick the template’s pipes or wires draw on the map. It is a visual setting, not a measurement: drag the slider and the preview shows the stroke in the template’s color and style. It changes nothing about the pipe itself; the size, material and schedule stay what the catalog says. A pipe template starts out matched to the pipe’s size, and Match pipe size takes it back there after you move it. A wire template starts at a middle width.
Build at least one template before you draw. With none, the drawing tools have nothing to work with.
Editing a template that is already in use
Pipes and wires keep the settings they were drawn with. When you edit a template that has pipes or wires on the map and click Update Template, Turfile asks Update mapped pipes? (or Update mapped wires?) and names what you changed, for example “You changed the color and depth of “Mainline”. 142 pipes on the map were drawn with this template.”
- Update 142 pipes applies the change to every pipe drawn with the template. A progress bar counts the pipes as they update on your map, then the window reports Updated 142 pipes and closes on its own once the map is up to date. Only the settings you changed are touched; the pipes keep their routes, connections, and history.
- Only new pipes leaves the mapped pipes as they are and uses the new settings for pipes you draw from now on.
The prompt only appears when the edit changes something the mapped pipes show (name, catalog pipe, size, material, schedule, map width, depth, color, line style, or notes) and at least one pipe uses the template. If some pipes could not be updated, the prompt stays open with the count and a Try again button. Editing templates and updating mapped pipes is available to owners, management, and tech staff, on the web app only.
Then you’re ready to map
With your areas, objects, and templates in place, you can add your objects to the map and draw your pipes and wires.