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Docs Irrigation

Draw pipes and wires

Trace pipe and wire runs on your course map, straight or curved, styled by your templates.

Pipes and wires connect your placed objects into a system you can trace, from the mainline all the way to a single head. You draw them with the Pipe & Wire panel.

First, set up templates

Every run takes its specs (size, material, color, depth, line style) from a template. Without one, drawing is disabled: the Draw tab says “Add a pipe template to enable drawing.” and offers a Create Templates button. Build at least one in Pipe and wire templates first.

Also know that pipes and wires are separate systems. A pipe only snaps to other pipes, a wire only to other wires. The panel’s helper says it plainly: “Pick pipe or wire, then choose a template.”

Draw a run

  1. Open the Irrigation section and click Pipe & wire tools on the left toolbar. The Pipe & Wire panel opens on its Draw tab.

  2. Under “Choose what to draw”, pick Pipe or Wire.

  3. Choose a template from the Select pipe template (or Select wire template) dropdown. Chips preview its specs, and as the panel notes: “Template specs (color & depth) stay locked. You can still switch between straight and curved draw styles.”

  4. Click Start Drawing. It stays disabled until you pick a template.

  5. Choose Straight or Curved. If you’re drawing a straight wire, also pick a segment mode: “New wire segment at every point.” or “Continuous wire across all points.”

  6. Click along the run to drop points. The Template details card stays pinned; ← Back returns you to setup.

  7. Click Finish Drawing to save, or Cancel to discard it. As the panel puts it: “Finish saves the current pipe. Cancel removes the in-progress points.”

  1. Tap the Irrigation section, then Pipe & Wire in the bottom command bar (“Draw pipe and wire runs.”).

  2. In the Pipe & wire drawer, under Tool, tap the Pipe or Wire chip.

  3. Pick from the Templates list, then tap Start drawing.

  4. Choose Straight or Curved. If you’re drawing a wire, pick “New wire section at every point” or “Continuous wire across all points”.

  5. Tap the map to drop points, or stand on the run and tap Drop point on my location.

  6. If you misplace a point, Undo removes the last one.

  7. Tap Finish to save the run, or Cancel to discard it.

Straight vs. Curved

Straight drops a vertex at each click or tap. Every pair of points saves a segment immediately, and segments chain together as you go. On the web, press Esc when you’re done.

Curved is for sweeping runs. Points become draggable handles: drag one to reshape the curve, double-click one (web) to remove it. Web keys: Enter saves, Backspace removes the last point, Esc cancels.

Snapping and connections

Bring an endpoint close to an existing run and it snaps, with a small halo dot previewing the connection. Pipes snap only to pipes, and wires snap only to wires. End a segment on an object (a head, a valve) and Turfile records the connection on both ends.

Edit a segment (web only)

Click a pipe or wire on the map. Its label shows the size, template, depth and length, with a small pencil button in the corner. Click the pencil to open the editor. It slides in from the right, the label steps aside, the map centres on the segment, and the segment’s control points appear on the map. All editing happens here; the Pipe & Wire panel only draws.

The editor lists the segment’s template, size and material (pipes), map width, depth, length and point count, then:

  • Template: choose another template from the dropdown and the segment takes that template’s size, material, schedule, depth, color and line style straight away (a wire takes width, depth, color and line style). The segment’s own notes stay.
  • Notes (on a wire, Description): type in the row; a Save button appears when the text changes. Click it or press Enter.
  • Shape: drag a point on the map to move it. Drag one of the small midpoint handles to add a point. Double-click a point to remove it. Each change saves as you release, and Undo steps back through the changes you made in this session. If an end point lands on a head or valve it connects to it; moving an end point away disconnects it.
  • Redraw pipe: the drawer stays open and switches to redraw mode. Pick Straight or Curved; for straight, tick New segment at every point if each pair of points should become its own segment (the first pair always replaces this one), or leave it off for one continuous run. The drawer then says Start clicking the map to draw the new route. Click along the route (curved: Backspace removes the last point), then click Finish (on a curved route Enter also finishes). The segment keeps its template, notes and history; only the route changes, and Undo afterwards restores the old route. Cancel or Esc backs out.

Changes show on the map, and on every teammate’s map, as they save.

Delete a segment (web only)

At the bottom of the editor, click Delete pipe (or Delete wire). Turfile asks Delete this pipe? and explains that the segment and its connections are removed permanently. Enter your password and click Delete pipe to confirm. Owners and management can delete; other roles do not see the button.

If something’s not working

“Pipe tools are limited to management or owners.” Ask an Owner or Management member to draw the run, or to change your role.

“Add a pipe template to enable drawing.” No templates exist for the tool you picked. Click Create Templates and build one. See Pipe and wire templates.

“Template required” / “Pick a template first, then start drawing.” (Mobile.) Tap a template in the Templates list before Start drawing.

“No pipe templates yet. Add one on desktop to start drawing.” (Mobile.) Templates are web-created. Build them there and they appear in the drawer.

“Location unavailable” / “We couldn’t find your current location yet.” (Mobile.) No GPS fix yet. Give it a few seconds in the open and tap Drop point on my location again.

“Deletes are limited to roles with delete access. Ask management/owner.” Deleting segments takes Owner or Management.

“Error saving: …” (in a dialog titled “Oops”). The save didn’t reach the server. Check your connection and save again.